﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MemberCodeDomSerializer" FullName="System.ComponentModel.Design.Serialization.MemberCodeDomSerializer"><TypeSignature Language="C#" Value="public abstract class MemberCodeDomSerializer : System.ComponentModel.Design.Serialization.CodeDomSerializerBase" /><AssemblyInfo><AssemblyName>System.Design</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.ComponentModel.Design.Serialization.CodeDomSerializerBase</BaseTypeName></Base><Interfaces /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> class is a "meta" serializer; that is, is a serializer that does not serialize part of the object graph, but instead serializes a reflection primitive within the object graph. For example, a <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> would be associated with a <see cref="T:System.ComponentModel.PropertyDescriptor" /> in order for it to serialize a property. <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> objects enable constructs, such as properties and events, to be logical, rather than requiring them to have a physical backing in code.</para><para>Unlike <see cref="T:System.ComponentModel.Design.Serialization.CodeDomSerializer" /> classes, <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> objects must be able to deserialize.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides the base class for serializing a reflection primitive within the object graph.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected MemberCodeDomSerializer ();" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> class. </para></summary></Docs></Member><Member MemberName="Serialize"><MemberSignature Language="C#" Value="public abstract void Serialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object value, System.ComponentModel.MemberDescriptor descriptor, System.CodeDom.CodeStatementCollection statements);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="manager" Type="System.ComponentModel.Design.Serialization.IDesignerSerializationManager" /><Parameter Name="value" Type="System.Object" /><Parameter Name="descriptor" Type="System.ComponentModel.MemberDescriptor" /><Parameter Name="statements" Type="System.CodeDom.CodeStatementCollection" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method actually performs the serialization. When the member is serialized the necessary statements will be added to the statements collection.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Serializes the given member descriptor on the given value to a statement collection.</para></summary><param name="manager"><attribution license="cc4" from="Microsoft" modified="false" />The serialization manager to use for serialization.</param><param name="value"><attribution license="cc4" from="Microsoft" modified="false" />The object to which the member is bound.</param><param name="descriptor"><attribution license="cc4" from="Microsoft" modified="false" />The descriptor of the member to serialize.</param><param name="statements"><attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.CodeDom.CodeStatementCollection" /> into which <paramref name="descriptor" /> is serialized.</param></Docs></Member><Member MemberName="ShouldSerialize"><MemberSignature Language="C#" Value="public abstract bool ShouldSerialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object value, System.ComponentModel.MemberDescriptor descriptor);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="manager" Type="System.ComponentModel.Design.Serialization.IDesignerSerializationManager" /><Parameter Name="value" Type="System.Object" /><Parameter Name="descriptor" Type="System.ComponentModel.MemberDescriptor" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method returns true if the given member descriptor should be serialized, or false if there is no need to serialize the member.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Determines if the given member should be serialized.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true, if the member described by <paramref name="descriptor" /> should be serialized; otherwise, false.</para></returns><param name="manager"><attribution license="cc4" from="Microsoft" modified="false" />The serialization manager to use for serialization.</param><param name="value"><attribution license="cc4" from="Microsoft" modified="false" />The object to which the member is bound.</param><param name="descriptor"><attribution license="cc4" from="Microsoft" modified="false" />The descriptor of the member to serialize.</param></Docs></Member></Members></Type>