shaders = 3

shader0 = shaders/2xsal-level2.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 4.0

shader1 = shaders/2xsal-level2-pass2.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

shader2 = ../stock.glsl
filter_linear2 = true
