shaders = 1

shader0 = shaders/LUT/LUT.glsl
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"

textures = SamplerLUT

SamplerLUT = shaders/LUT/NDS.png
SamplerLUT_linear = true

parameters = "LUT_Size"
LUT_Size = "32.000000"