shaders = 3

shader0 = ../stock.glsl
filter_linear0 = false
scale_type0 = source
scale_x0 = 2.0
scale_y0 = 2.0

shader1 = shaders/4xsoftSdB.glsl
filter_linear1 = false
scale_type1 = source
scale_x1 = 2.0
scale_y1 = 2.0

shader2 = ../stock.glsl
filter_linear2 = true
