shaders = "2"

# Pass0: Scale to the screen size:
shader0 = ../../stock.cg
filter_linear0 = "true"
scale_type0 = "viewport"
scale0 = "1.0"

# Pass1: Blur 6x6
shader1 = ../blur6x6shared-last-pass-gamma-encode-every-fbo.cg
filter_linear1 = "true"
scale_type1 = "source"
scale1 = "1.0"
mipmap_input1 = "true" # Pointless, but do it just to test thoroughly
