--- a/src/avp/win95/d3d_render.cpp +++ b/src/avp/win95/d3d_render.cpp @@ -2990,7 +2990,7 @@ //#define WATER_POLY_SCALE 256 int MeshXScale; int MeshZScale; -int WaterFallBase; +extern int WaterFallBase; void PostLandscapeRendering(void) { extern int NumOnScreenBlocks; --- a/src/opengl.c +++ b/src/opengl.c @@ -2796,7 +2796,7 @@ int MeshXScale; int MeshZScale; -int WaterFallBase; +extern int WaterFallBase; int WaterXOrigin; int WaterZOrigin;