0 {
	camera.smooth_activate(0.5);
	player_1.control_player();
	player_2.control_player();
}

+1.0 {
	trigger.activate();
}

+0.2 {
	trigger.deactivate();
}

+2.5 {
	player_1.release_player();
	player_2.release_player();
	/* The shared camera will come back to the players. */
	shared_camera.focus_on( camera );
	shared_camera.activate();
	script.end();
}
