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ClanLib
2.3.7
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3D line More...
#include <line.h>

Public Member Functions | |
| CL_Line3x () | |
| CL_Line3x (const CL_Line3x< Type > ©) | |
| CL_Line3x (const CL_Vec3< Type > &point_p, const CL_Vec3< Type > &point_q) | |
Attributes | |
| CL_Vec3< Type > | get_intersection (const CL_Line3x< Type > &second, bool &intersect, Type range=(Type) 0.5) const |
| Return the intersection of this and other line. More... | |
Operators | |
| CL_Line3x< Type > & | operator= (const CL_Line3x< Type > ©) |
| = operator. More... | |
| bool | operator== (const CL_Line3x< Type > &line) const |
| == operator. More... | |
| bool | operator!= (const CL_Line3x< Type > &line) const |
| != operator. More... | |
Public Attributes | |
| CL_Vec3< Type > | p |
| CL_Vec3< Type > | q |
3D line
These line templates are defined for: int (CL_Line3), float (CL_Line3f), double (CL_Line3d)
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inline |
| CL_Vec3<Type> CL_Line3x< Type >::get_intersection | ( | const CL_Line3x< Type > & | second, |
| bool & | intersect, | ||
| Type | range = (Type) 0.5 |
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| ) | const |
Return the intersection of this and other line.
| second | = The second line to use |
| intersect | = On Return: true if the lines intersect, false if the lines are parallel |
| range | = Rounding error delta, to use to judge whether of not the lines intersect |
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inline |
!= operator.
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inline |
= operator.
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inline |
== operator.
1.8.4