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ClanLib
2.3.7
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This is the complete list of members for CL_FrameBufferProvider, including all inherited members.
| attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| attach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_depth_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| attach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| attach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| attach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| destroy()=0 | CL_FrameBufferProvider | pure virtual |
| detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| detach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| detach_depth_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| detach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| detach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| detach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | pure virtual |
| detach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | pure virtual |
| get_bind_target() const =0 | CL_FrameBufferProvider | pure virtual |
| get_size() const =0 | CL_FrameBufferProvider | pure virtual |
| set_bind_target(CL_FrameBufferBindTarget target)=0 | CL_FrameBufferProvider | pure virtual |
| ~CL_FrameBufferProvider() | CL_FrameBufferProvider | inlinevirtual |
1.8.4